Benjamin ‘Touky’ Huet
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b0e0678468
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Mesh: PrimitiveRenderer naming convention fixup
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hace 9 años |
Benjamin ‘Touky’ Huet
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49e1588f52
|
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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hace 9 años |
Benjamin ‘Touky’ Huet
|
51a4b892c7
|
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
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hace 9 años |
Benjamin ‘Touky’ Huet
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22322d50fd
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Scene::AddPrimitive now only supports Primitive because why not
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hace 9 años |
Benjamin ‘Touky’ Huet
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a7d6e0190e
|
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
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hace 9 años |
Benjamin ‘Touky’ Huet
|
cfcff9acc3
|
MultiScene: Phase 1: g_scene removal and conversion to Scene::
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hace 9 años |
Benjamin ‘Touky’ Huet
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73f729d2ef
|
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
|
hace 9 años |
Benjamin ‘Touky’ Huet
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796232d22b
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Added various stuff
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hace 10 años |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
|
hace 10 años |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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hace 10 años |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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hace 10 años |
Sam Hocevar
|
3862ad59dc
|
base: going on a lowercase rampage; today’s victim: Array.
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hace 10 años |
Sam Hocevar
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79ed58f1f0
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Merge branch 'master' into scenegraph
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hace 10 años |
Sam Hocevar
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47e71bda63
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base: rough implementation of safe enums with minimal ToString() support.
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hace 10 años |
Benjamin ‘Touky’ Huet
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1e4af19a89
|
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
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hace 10 años |
Sam Hocevar
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c9b8ff54a1
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misc: some refactoring in texture handling.
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hace 10 años |
Sam Hocevar
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1945e85afc
|
scene: start working on the scene class reorganisation.
|
hace 11 años |
Benlitz
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b07f6aba93
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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hace 11 años |
Sam Hocevar
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1c3ca01ea0
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build: fix a few compiler warnings here and there.
|
hace 11 años |
Benjamin ‘Touky’ Huet
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c7219ff1dd
|
New year copyright update.
|
hace 12 años |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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hace 12 años |
Sam Hocevar
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4a6d092a74
|
mesh: start working on mesh and submesh stuff.
|
hace 12 años |