64 Commits (24d9405ff33e3e1e43467c3947092db5cdffe9b6)

Auteur SHA1 Bericht Datum
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 jaren geleden
  touky d8efedf4d7 sdl input tweak 9 jaren geleden
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 jaren geleden
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 jaren geleden
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 jaren geleden
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 jaren geleden
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 jaren geleden
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 jaren geleden
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 jaren geleden
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 jaren geleden
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 jaren geleden
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 11 jaren geleden
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 jaren geleden
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 jaren geleden
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 11 jaren geleden
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 11 jaren geleden
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 11 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 jaren geleden
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 jaren geleden
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 jaren geleden
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 jaren geleden
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 12 jaren geleden
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 12 jaren geleden
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 12 jaren geleden
  Benjamin ‘Touky’ Huet 1cd715e6ef Mouse support now works in emscripten 12 jaren geleden
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 12 jaren geleden
  Benjamin ‘Touky’ Huet dfc2a47f7f Input : mouse focus integration. 12 jaren geleden
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. 12 jaren geleden
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 jaren geleden
  Benlitz e1a4367226 input: fixed crash when user rotate the mouse wheel 12 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 jaren geleden
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 jaren geleden
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. 12 jaren geleden
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 12 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 12 jaren geleden
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 12 jaren geleden
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 12 jaren geleden
  Benlitz cecd5db3fa build fix on non-SDL platforms 12 jaren geleden
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 jaren geleden
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 jaren geleden
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 jaren geleden
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 jaren geleden
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 jaren geleden
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 jaren geleden