touky
24d9405ff3
ResourceLoader + tileset tweaks
Moved ImageLoader to ResourceLoader, so that loading is extensible.
i.e. here: Zed image loader now loads up a tileset instead of being a
hacked image loader.
Goal is to support more funky stuff (wad, pak .....)
8 anni fa
touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
8 anni fa
touky
90a7d2055d
imgui vec conversion
8 anni fa
touky
8b436aab9a
Merge remote-tracking branch 'refs/remotes/origin/master' into lolperso_changes
8 anni fa
touky
fb400005fe
Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes'
8 anni fa
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
8 anni fa
touky
b664efb471
Merge remote-tracking branch 'refs/remotes/origin/master' into lolperso_changes
8 anni fa
touky
0641033048
Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes'
8 anni fa
touky
f52db94b51
imgui extension
small imgui extension
scene palette shader crashfix
8 anni fa
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
8 anni fa
touky
6c2aee32a4
fixes
debug draw fixes are really un-numerous in ze lol, it seems
8 anni fa
touky
6b4d1645f0
git fuckup
......
8 anni fa
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8 anni fa
touky
ce1fa592c5
Merge branch 'lolua_refactor'
8 anni fa
touky
fab4610405
lolua tweaks
Added macros to help basic setup
8 anni fa
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8 anni fa
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8 anni fa
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 anni fa
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 anni fa
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 anni fa
Sam Hocevar
168dbb0e00
test: put back commit feature in check-source.sh.
8 anni fa
Sam Hocevar
dc9f5c72cb
test: make source code checks more verbose
8 anni fa
Sam Hocevar
eac41fd3f8
test: remove obsolete SVN support in check-source.sh
8 anni fa
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
8 anni fa
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
8 anni fa
Guillaume Bittoun
3525d1f317
Crash fix: first call to TickGame must not occur before TickDraw. referencing #3
8 anni fa
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8 anni fa
Sam Hocevar
ac0f48e269
build: fix .vcxproj UUID clash.
8 anni fa
touky
3b255d4137
first test for lolimgui
8 anni fa
touky
ce13252b69
Shader version compatibility fix
Shader replacement code for older shader version is now fixed
8 anni fa
touky
9174a1e43d
startup fixes
8 anni fa
Sam Hocevar
37c8949b40
Update submodule names and specify explicit branches.
8 anni fa
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8 anni fa
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
8 anni fa
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 anni fa
Sam Hocevar
d01f29d483
tutorial: fix input tutorial speed.
8 anni fa
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
8 anni fa
Sam Hocevar
10f244192c
math: allow to create real numbers from long doubles
8 anni fa
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
8 anni fa
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8 anni fa
Sam Hocevar
89a8add7bf
audio: reorganise files
8 anni fa
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
8 anni fa
Sam Hocevar
610d2a97ac
lua: remove LuaLoader::Find() helper
This has proved unreliable because coroutines create whole new environments,
so one of the only ways to store user data and access it even from coroutines
is to use lua_setglobal().
8 anni fa
Sam Hocevar
9b6e2995fb
sys: minor tweaks to the Timer class
8 anni fa
Guillaume Bittoun
28031dac1e
Getting rid of TimerData class
8 anni fa
Guillaume Bittoun
15d3a82b5c
Adding test for timer
8 anni fa
Guillaume Bittoun
ebce27315e
Moving entire timer code in timer.h
8 anni fa
Guillaume Bittoun
40462127d4
Refactor Timer class with std::chrono
8 anni fa
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 anni fa
Sam Hocevar
25ad63d33d
scene: add Scene::pre_render and post_render
This allows actors to perform draw commands in TickDraw(), even
if it’s not exactly what we want in the future.
8 anni fa