Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
11 years ago
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
11 years ago
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
11 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 years ago
Sam Hocevar
8657a3adfa
sys: use std::bind for thread workers to avoid ugly casts.
11 years ago
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 years ago
Benjamin ‘Touky’ Huet
1756726fca
Added some shit in controller and text
11 years ago
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 years ago
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 years ago
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
11 years ago
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 years ago
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 years ago
Sam Hocevar
7d4a58021f
build: use SDL2 on Windows.
11 years ago
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
11 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 years ago
Sam Hocevar
4be9ea2a4e
misc: replace NULL with nullptr.
11 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
11 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 years ago
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 years ago
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 years ago
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 years ago
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
11 years ago
Lolbot
47b9f0abb0
fixed 69 files out of 2739:
- removed 10 CR characters
- removed 39 trailing whitespaces
- replaced 243 tabs with spaces
- fixed 60 svn:eol-style properties
12 years ago
Jean-Yves Lamoureux
b59fdb8baa
* Fix compilation on lesser tools
12 years ago
Jean-Yves Lamoureux
171433e9de
* Fix compilation on lesser tools
12 years ago
Jean-Yves Lamoureux
81e4f7421e
sdlinput: fix captured mouse coordinates
12 years ago
Sam Hocevar
92385ac1ee
android: more NativeActivity migration work.
12 years ago
Sam Hocevar
0f3805be4c
android: various fixes, but the switch to NativeActivity isn't complete.
12 years ago
Sam Hocevar
af2fdff577
android: ensure the asset manager is initialised (hint: it's not).
12 years ago
Benjamin ‘Touky’ Huet
1cd715e6ef
Mouse support now works in emscripten
12 years ago
Benjamin ‘Touky’ Huet
e04367b138
mouse input fix
12 years ago
Benjamin ‘Touky’ Huet
2da1903619
Build fix
12 years ago
Benjamin ‘Touky’ Huet
dfc2a47f7f
Input : mouse focus integration.
12 years ago
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
12 years ago
Benjamin ‘Touky’ Huet
70395b5da2
Mouse support is now OK in NaCl
12 years ago
Benjamin ‘Touky’ Huet
056df1d9a0
NaCl build FIX
12 years ago
Benjamin ‘Touky’ Huet
3337671dfa
NaCl : First pass on input re-implementation
MViewer : Small tweak
12 years ago
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 years ago
Benjamin ‘Touky’ Huet
8b793bcd36
meshviewer name straightening again
12 years ago
Benlitz
e1a4367226
input: fixed crash when user rotate the mouse wheel
12 years ago
Benjamin ‘Touky’ Huet
17109e369f
MessageService : Safe Enum added to ensure good usage.
12 years ago
Benjamin ‘Touky’ Huet
16872731eb
Fixed MViewer emscripten version and also simplified some interaction stuff.
12 years ago
Benjamin ‘Touky’ Huet
0fda9a304b
Html : Added Embed Module var in main html so compatibility is ensured.
12 years ago
Benjamin ‘Touky’ Huet
b3cdc15d34
lol_shell straighten to actually work.
12 years ago
Benjamin ‘Touky’ Huet
3d8a58a806
Transfered progress bar logic in progress_status.js.
lol_shell.html modified to get necessary basics.
12 years ago
Benjamin ‘Touky’ Huet
14a70cd511
Added build-js & lol_shell.html, an equivalent to the base emscripten shell.html.
12 years ago
Sam Hocevar
52d6c23d72
android: update Android input driver.
12 years ago
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 years ago
Benjamin ‘Touky’ Huet
2e3c5e6e94
build FIX
12 years ago
Benjamin ‘Touky’ Huet
b0181eafd2
nacl-instance : ::HandleMessage now does a MessageService::Send()
12 years ago