54 コミット (2c6a0d102989fe62bcfe3630da994df410e7a371)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9年前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10年前
  Sam Hocevar 843cc42ed1 font: support \b (backspace) in text rendering. 11年前
  Jean-Yves Lamoureux 8e544d0815 font: coding style ☜(゚ヮ゚☜) 11年前
  Jean-Yves Lamoureux 6cce28dd93 font: add support for \n 11年前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11年前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11年前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12年前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12年前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13年前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13年前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13年前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13年前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13年前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14年前
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14年前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14年前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14年前
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14年前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14年前
  Sam Hocevar c2ddb97d63 Fix font rendering. 14年前
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14年前
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14年前
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14年前