Benjamin ‘Touky’ Huet
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cfcff9acc3
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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9 年前 |
Sam Hocevar
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1ddc2e83b8
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font: make bitmap fonts use linear filtering by default.
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9 年前 |
Sam Hocevar
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d4e3ad4a4e
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text: new features and minor refactoring.
Text objects now support character spacing (as a fraction of the character
width) and text scaling. Also, the alignment enum is now safe.
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9 年前 |
Benjamin ‘Touky’ Huet
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0e09074d33
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Revamped Game/Draw groups to split stuff and help spreading tick
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9 年前 |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 年前 |
Sam Hocevar
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ad9a388e80
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misc: remove 100% of the "using namespace std;" madness.
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10 年前 |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 年前 |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 年前 |
Sam Hocevar
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32143b8bb4
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scene: allow to rotate sprites around the Z axis.
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10 年前 |
Sam Hocevar
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843cc42ed1
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font: support \b (backspace) in text rendering.
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11 年前 |
Jean-Yves Lamoureux
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8e544d0815
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font: coding style ☜(゚ヮ゚☜)
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11 年前 |
Jean-Yves Lamoureux
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6cce28dd93
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font: add support for \n
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11 年前 |
Sam Hocevar
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5f3ad5cc15
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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11 年前 |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
Sam Hocevar
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d34d31dae0
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base: some refactoring in the tileset class.
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11 年前 |
Sam Hocevar
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6e282a674a
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base: remove some sprintf() calls in profit of string ops.
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11 年前 |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 年前 |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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12 年前 |
Sam Hocevar
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f35f4284b0
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core: allow each blitted tile to be stretched differently.
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12 年前 |
Sam Hocevar
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edfa3dfc4b
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core: allow to stretch 2D sprits in both X and Y directions.
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12 年前 |
Sam Hocevar
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b2d73f6310
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core: prefix Entity members with m_ to avoid accidental shadowing.
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13 年前 |
Sam Hocevar
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01ebcec3b8
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core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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13 年前 |
Sam Hocevar
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2b9d64f7a8
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core: more vec?i -> ?veci renames.
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13 年前 |
Sam Hocevar
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6bbe943492
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core: rename vec2i to ivec2 etc. to better match GLSL.
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13 年前 |
Sam Hocevar
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dc13c1f742
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tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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13 年前 |
Sam Hocevar
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6266c289ee
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tileset: replace the Tiler ID system with real TileSet objects. The only
thing that is still broken is the Layer <--> Map interface.
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13 年前 |
Sam Hocevar
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1fb4205d61
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tiler: Tiler::GetSize can now return a different value for different tiles.
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13 年前 |
Sam Hocevar
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3d4af0869a
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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13 年前 |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
|
13 年前 |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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13 年前 |
Sam Hocevar
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2c2b38db41
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Make font objects use the TileSet system and fix the text objects' Z offset.
Fixes tickets #19 and #24.
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14 年前 |
Sam Hocevar
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1ae1693d52
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Make Entity variable members private.
|
14 年前 |
Sam Hocevar
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50ed9ffecc
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Test entity alignment features. Also, start working on the mouse tracking.
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14 年前 |
Sam Hocevar
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e9e1390454
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Display mashed monsterz statistics, up to 12 icons.
|
14 年前 |
Sam Hocevar
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fa1cc51d97
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Fix a texture size bug in the font initialisation.
|
14 年前 |
Sam Hocevar
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87ed8cdf52
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Print error reports before panicking when asset loads fail.
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14 年前 |
Sam Hocevar
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c2ddb97d63
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Fix font rendering.
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14 年前 |
Sam Hocevar
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8458faf1fe
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Convert NPOT textures in code.
|
14 年前 |
Sam Hocevar
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f84b659c62
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Slightly change the ...Data initialisation in classes.
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14 年前 |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 年前 |
Sam Hocevar
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54a05e0c2c
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Allow for different priorities in game and draw tick levels.
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14 年前 |
Sam Hocevar
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9e2c239e74
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Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
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14 年前 |
Sam Hocevar
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d5ffa9fe4f
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Properly implement program termination, including in the GTK program.
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14 年前 |
Sam Hocevar
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039de818c3
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Fix the Font class so that it does lazy initialisation of the texture.
|
14 年前 |
Sam Hocevar
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57a0cb5102
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Refactor stuff.
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14 年前 |
Sam Hocevar
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988f7c2885
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Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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14 年前 |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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14 年前 |
Sam Hocevar
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4d63ad6ada
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Rename "asset" to "entity". It's way cooler.
|
14 年前 |
Sam Hocevar
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79822b6c89
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Improve the text appearance using an outline.
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14 年前 |