54 Commits (2c6a0d102989fe62bcfe3630da994df410e7a371)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9 years ago
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 years ago
  Sam Hocevar 843cc42ed1 font: support \b (backspace) in text rendering. 11 years ago
  Jean-Yves Lamoureux 8e544d0815 font: coding style ☜(゚ヮ゚☜) 11 years ago
  Jean-Yves Lamoureux 6cce28dd93 font: add support for \n 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 years ago
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 14 years ago
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 years ago
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. 14 years ago
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 years ago
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 years ago
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 years ago
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 years ago