7 Commits (2c6a0d102989fe62bcfe3630da994df410e7a371)

Author SHA1 Message Date
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 99db2f0c11 base: port all existing codebase to safe enums where absolutely required. 10 years ago
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 years ago
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 11 years ago
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 years ago
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 years ago