18 Commit (2c6a0d102989fe62bcfe3630da994df410e7a371)

Autore SHA1 Messaggio Data
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 anni fa
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 anni fa
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 anni fa
  jeunathe 3e4469007a added GetPos method to get text position 11 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 anni fa
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 anni fa
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 anni fa
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 anni fa
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 anni fa
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 anni fa
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 anni fa
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 anni fa