18 次程式碼提交 (2c6a0d102989fe62bcfe3630da994df410e7a371)

作者 SHA1 備註 提交日期
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 年之前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 年之前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 年之前
  jeunathe 3e4469007a added GetPos method to get text position 11 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 年之前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年之前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 年之前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年之前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 年之前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年之前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年之前