Sam Hocevar
2cb4324574
ui: fix a compilation warning.
6 jaren geleden
Sam Hocevar
a94a1b4f76
ui: some cleanup in the gui entity object.
6 jaren geleden
Sam Hocevar
a1d5089f8d
ui: fix wrong IBO/VBO bind order.
6 jaren geleden
Sam Hocevar
1186c08ad7
entity: add a flag system.
This lets us get rid of m_autorelease and m_destroy and we’ll be able
to implement init_game/init_draw later, for stuff that must happen
on the render thread.
6 jaren geleden
Sam Hocevar
b0a8596001
RIP lol::Controller and lol::InputProfile ⚰️ LOL
6 jaren geleden
Sam Hocevar
1ab9866c31
input: drivers no longer need to create the default devices.
6 jaren geleden
Sam Hocevar
016330c12b
ui: move a lot of files around.
Most input and GUI files are now in a common ui/ directory. The platform/
directory is no longer, as everythyng was moved to application/ or ui/.
6 jaren geleden
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
6 jaren geleden
Sam Hocevar
25b5d97d28
gui: clean up the ImGui integration code.
7 jaren geleden
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
7 jaren geleden
Sam Hocevar
8eaf5e1a0f
imgui: allow a client application to invalidate fonts.
7 jaren geleden
Sam Hocevar
92eca4f8ff
imgui: allow to create a context with a custom font atlas.
7 jaren geleden
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
7 jaren geleden
Sam Hocevar
7f9de5d554
imgui: switch to the docking branch.
This branch seems pretty stable, and it lets us get rid of some
legacy code about extensions.
7 jaren geleden
Sam Hocevar
63bbcaad43
imgui: use latest master branch.
7 jaren geleden
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
8 jaren geleden
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
8 jaren geleden
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
8 jaren geleden
touky
19545aa446
imgui extension + tileset
imGui docking extension tweak
tileset new getters
9 jaren geleden
touky
90a7d2055d
imgui vec conversion
9 jaren geleden
touky
f52db94b51
imgui extension
small imgui extension
scene palette shader crashfix
9 jaren geleden
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
9 jaren geleden
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
9 jaren geleden
touky
3b255d4137
first test for lolimgui
9 jaren geleden
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 jaren geleden
Benjamin ‘Touky’ Huet
49e1588f52
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
10 jaren geleden
Benjamin ‘Touky’ Huet
51a4b892c7
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
10 jaren geleden
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
10 jaren geleden
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
10 jaren geleden
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 jaren geleden
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 jaren geleden
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
10 jaren geleden