Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 years ago |
Sam Hocevar
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ab45658080
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build: compilation fixes for errors caused by recent renamings.
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10 years ago |
Benjamin ‘Touky’ Huet
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b7fc1953ab
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Some names tweaks
Added workbench, for personnal experimentation.
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10 years ago |
Sam Hocevar
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96e26a2bd5
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math: rename Box2D to "box2" and add an integer version, "ibox2".
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11 years ago |
Sam Hocevar
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8143b73ffb
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math: add Box2d + vec2 operations for easy box translations.
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11 years ago |
Sam Hocevar
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fdc877cc29
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math: fix an idiotic bug in the box-box intersection routine.
|
11 years ago |
Sam Hocevar
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7b30d99725
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test: unit test for 2D boxes.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
|
12 years ago |
Sam Hocevar
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4a6d092a74
|
mesh: start working on mesh and submesh stuff.
|
12 years ago |
Sam Hocevar
|
e1070c3b3c
|
debug: do not use std::abort() on the PS3.
|
12 years ago |
Sam Hocevar
|
8da2f504a8
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debug: use std::abort() instead of a custom idiocy.
|
12 years ago |
Sam Hocevar
|
4e4d5a8e06
|
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
|
12 years ago |
Sam Hocevar
|
48c7070243
|
gpu: replace exit(0) in D3D error checks with lol::Abort().
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12 years ago |
Sam Hocevar
|
22b7a41c2e
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core: fix include guard naming scheme.
|
13 years ago |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
13 years ago |
Sam Hocevar
|
07ebcb6e29
|
Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
|
13 years ago |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 years ago |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
14 years ago |
Sam Hocevar
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8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
14 years ago |