2287 Révisions (332b5ef250ac370fc5edda51bf6101cff408baa6)
 

Auteur SHA1 Message Date
  Guillaume Bittoun 332b5ef250 avl_tree: adding two tests il y a 10 ans
  Guillaume Bittoun 7f54caf3c6 avl_tree: moving file in algorithm, adding empty test file and fixing compilation il y a 10 ans
  Lolbot 56481be48e fixed 6 files out of 2928: il y a 10 ans
  Guillaume Bittoun f318af9b03 avl_tree: fixing insertion (no test so far) il y a 10 ans
  Guillaume Bittoun cb896fae1a avl_tree: first incomplete draft il y a 10 ans
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder il y a 10 ans
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks il y a 10 ans
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text il y a 10 ans
  Sam Hocevar 2b3f1aa0d5 build: reactivate array::Insert. il y a 10 ans
  Sam Hocevar f2a225464b build: minor Linux, gcc and mingw compilation fixes. il y a 10 ans
  Benjamin ‘Touky’ Huet e05b399514 FFS BUILD il y a 10 ans
  Benjamin ‘Touky’ Huet e57501509f build FIX ? il y a 10 ans
  Benjamin ‘Touky’ Huet 2043b0c7ce fixed array build il y a 10 ans
  Benjamin ‘Touky’ Huet 7cc231228f Added VcProj in sln il y a 10 ans
  Benjamin ‘Touky’ Huet 2aa7a33aca Added Insert in tuple array il y a 10 ans
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. il y a 10 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 10 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 10 ans
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. il y a 10 ans
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. il y a 10 ans
  Sam Hocevar b599c88582 build: fix an infinite loop in one of our build scripts and work around il y a 10 ans
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 10 ans
  Sam Hocevar 7d8e75b029 build: fix SDL2 library names. il y a 10 ans
  Sam Hocevar a9b4281b47 build: update our Win32 SDL_image and SDL_mixer. il y a 10 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar 7d4a58021f build: use SDL2 on Windows. il y a 10 ans
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar 6b64e2c337 lolunit: switch assert macros to lowercase. il y a 10 ans
  Sam Hocevar 5da959e6e4 build: work around another fucking ICE in Visual Studio. il y a 10 ans
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. il y a 10 ans
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. il y a 10 ans
  Sam Hocevar 0e91d9cf66 build: fix an infinite loop in recursive rules. il y a 10 ans
  Sam Hocevar 769eea3950 math: fix vector iterator member initialisation. il y a 10 ans
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. il y a 10 ans
  Sam Hocevar a72a7e39bc build: reduce strict overflow warnings, they’re a bit too verbose. il y a 10 ans
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. il y a 10 ans
  Sam Hocevar 8329482cb9 image: do not alter the pointer returned by Lock(). il y a 10 ans
  Sam Hocevar ad9c4a779b math: another 32-bit compilation fix. il y a 10 ans
  Sam Hocevar c7c7eec9c6 test: fix test suite compilation. il y a 10 ans
  Sam Hocevar 416550ab67 math: fix compilation on 32-bit platforms. il y a 10 ans
  Sam Hocevar b4120d6993 math: fix 32-bit builds. il y a 10 ans
  Sam Hocevar e2f53bb71a image: fix bug introduced in Image::Lock2D(). il y a 10 ans
  Sam Hocevar 2a5150e060 base: VISUQL STUDIO JTE NIAUE Q LQ KQLQSH. il y a 10 ans
  Sam Hocevar 0bafc942a3 build: remove dead cruft and simplify bootstrap script. il y a 10 ans
  Sam Hocevar 17fe1306d2 math: improve outer product and add unit tests. il y a 10 ans
  Guillaume Bittoun 2511de1f90 arraynd: adding constructors and operators for vec_t<int, N> and vec_t<ptrdiff_t, N> types. il y a 10 ans
  Sam Hocevar 9f69882076 math: fix unallowed access to private data in vec_t. il y a 10 ans
  Guillaume Bittoun 2f056e0133 arraynd: replacing array2d and array3d by templated arraynd. il y a 10 ans
  Guillaume Bittoun e03ac49383 arraynd: adding tests on size filling il y a 10 ans