5 Commits (356917292d17b25d001760ed88a162a8c7d8a274)

Author SHA1 Message Date
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 14 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 years ago
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 years ago
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 15 years ago
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 15 years ago
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 15 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 15 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 15 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 15 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 years ago
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 15 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 15 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago