Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
hace 9 años
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
hace 9 años
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
hace 9 años
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
hace 9 años
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
hace 9 años
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
hace 9 años
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
hace 9 años
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
hace 9 años
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
hace 9 años
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
hace 9 años
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
hace 10 años
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
hace 10 años
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
hace 10 años
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
hace 10 años
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
hace 10 años
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
hace 10 años
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
hace 10 años
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
hace 11 años
Benjamin ‘Touky’ Huet
b11e4b8f8c
Moved several projects to Input V2.
hace 11 años
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
hace 11 años
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
hace 11 años
Sam Hocevar
13fb52cebe
gpu: move Video::Clear to Renderer::Clear.
hace 11 años
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
hace 11 años
Lolbot
5f1470cdb3
fixed 7 files out of 2672:
- removed 0 CR characters
- removed 75 trailing whitespaces
- replaced 0 tabs with spaces
hace 11 años
Sam Hocevar
2c3092ef28
gpu: rename FrameBuffer to Framebuffer.
hace 11 años
Benjamin ‘Touky’ Huet
bbd81c2e31
12_tutorial : fixed some bad commit.
hace 11 años
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
hace 11 años
Benjamin ‘Touky’ Huet
07a8a174ae
12_voronoi : Added death round.
hace 11 años
Sam Hocevar
8c21c22723
tutorial: don’t use MSVC extensions in our code.
hace 11 años
Benjamin ‘Touky’ Huet
cde747667c
12_voronoi : Added GPU Voronoi test.
hace 11 años