Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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pirms 14 gadiem |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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pirms 14 gadiem |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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pirms 14 gadiem |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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pirms 14 gadiem |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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pirms 14 gadiem |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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pirms 14 gadiem |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
|
pirms 14 gadiem |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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pirms 14 gadiem |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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pirms 14 gadiem |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
pirms 14 gadiem |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
pirms 14 gadiem |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
pirms 14 gadiem |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
|
pirms 14 gadiem |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
|
pirms 14 gadiem |
Sam Hocevar
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ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
pirms 14 gadiem |
Sam Hocevar
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7e337a0607
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ps3: compilation fixes for the PS3.
|
pirms 14 gadiem |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
|
pirms 14 gadiem |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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pirms 14 gadiem |
Sam Hocevar
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11fb586a20
|
gpu: start implementing a vertex buffer object.
|
pirms 14 gadiem |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
|
pirms 14 gadiem |
Sam Hocevar
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1ca9c191e6
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debug: fix a timing issue in the quad debug object.
|
pirms 14 gadiem |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
|
pirms 14 gadiem |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
|
pirms 14 gadiem |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
|
pirms 14 gadiem |
Sam Hocevar
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def84d569d
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core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
pirms 14 gadiem |
Sam Hocevar
|
01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
pirms 14 gadiem |
Sam Hocevar
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c3423cd765
|
test: clean up tutorial #2.
|
pirms 14 gadiem |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
|
pirms 14 gadiem |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
|
pirms 14 gadiem |
Sam Hocevar
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804f6684b5
|
scene: try to disable all activated GL features in the scene rendering.
|
pirms 14 gadiem |
Sam Hocevar
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4a16c072f2
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core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
pirms 14 gadiem |
Sam Hocevar
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8deb365040
|
core: write a generic application class.
|
pirms 14 gadiem |
Sam Hocevar
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71844c65bb
|
core: port everything to SDL 1.3.
|
pirms 14 gadiem |
Sam Hocevar
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e62b840f7e
|
build: allow to build without the PS3-specific files.
|
pirms 14 gadiem |
Sam Hocevar
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6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
pirms 14 gadiem |
Sam Hocevar
|
973574f634
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
pirms 14 gadiem |
Sam Hocevar
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c508dc2a4a
|
core: dynamically allocate mantissa for real numbers. One day we'll be able
to modify their precision at runtime.
|
pirms 14 gadiem |
Sam Hocevar
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94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
pirms 14 gadiem |
Sam Hocevar
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7af192f529
|
test: minor Remez algorithm tests.
|
pirms 14 gadiem |
Sam Hocevar
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4e4e800572
|
core: implement the gamma function for reals using Spouge's formula.
|
pirms 14 gadiem |
Sam Hocevar
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fcbfba7a44
|
build: use xvfb-run to run the windows-i386 test suite on a non-mingw
build host.
|
pirms 14 gadiem |
Sam Hocevar
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b6b8044442
|
core: implement frexp(), ldexp() and modf() for reals.
|
pirms 14 gadiem |
Sam Hocevar
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b354e17ef3
|
core: implement log10, sinh and cosh for real numbers.
|
pirms 14 gadiem |
Sam Hocevar
|
1280301f27
|
core: implement pow() for real numbers; for now special cases such as
negative zero or negative nth roots are not handled.
|
pirms 14 gadiem |
Sam Hocevar
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a66fc123c1
|
core: fix a bug in real::log() and real::log2() with values smaller than 1.
|
pirms 14 gadiem |
Sam Hocevar
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4041166c56
|
core: improve sin() and exp() performance by replacing divisions with
multiplications where appropriate.
|
pirms 14 gadiem |
Sam Hocevar
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2235e9c180
|
core: implement real methods cbrt(), log2(), exp2(), and copysign().
|
pirms 14 gadiem |
Sam Hocevar
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efafb640b7
|
core: implement tan() for real numbers.
|
pirms 14 gadiem |
Sam Hocevar
|
5d9167bda0
|
core: fix an accuracy error in real::re() and real::sqrt() introduced in
the 16-to-32-bit refactoring.
|
pirms 14 gadiem |