14 Commit (3b62246ef8f39cbe61d63099a96a2197a0683dc3)

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet 8b793bcd36 meshviewer name straightening again 11 anni fa
  Benjamin ‘Touky’ Huet ab3a16fb91 meshviewer files name straightening 11 anni fa
  Benjamin ‘Touky’ Huet 1e7d3ee21a Added SceneSetup and its Parser/Compiler 11 anni fa
  Benjamin ‘Touky’ Huet 046a80937c MeshViewer : Added mouse support 11 anni fa
  Benjamin ‘Touky’ Huet 3d8a58a806 Transfered progress bar logic in progress_status.js. 11 anni fa
  Benjamin ‘Touky’ Huet cdeb40c941 ACH, NAMEN NOMENKLATUR ! 11 anni fa
  Benjamin ‘Touky’ Huet 27909ac835 MeshViewer : Html split in .js so other NaCl version should be easier. Added crash/error handling with restart. Added Best match sorting in command listing. 11 anni fa
  Benjamin ‘Touky’ Huet 3fde4eaa8e MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten 11 anni fa
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 11 anni fa
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 11 anni fa
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 anni fa
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 11 anni fa
  Lolbot ad2ddbb715 build: convert source files to lowercase. 11 anni fa
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 11 anni fa
  Sam Hocevar 0463a898c3 build: fix syntax errors in the Visual Studio projects. 11 anni fa
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 11 anni fa
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 11 anni fa
  Benjamin ‘Touky’ Huet 028bd24017 Added MeshViewerBuffer.txt in vcproj. 11 anni fa
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 anni fa
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 anni fa
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 anni fa
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 anni fa
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 anni fa
  Sam Hocevar f3c5985495 build: move major .vcxproj files to their respective project directories. 12 anni fa
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 anni fa
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. 12 anni fa
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, 12 anni fa
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor 12 anni fa
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. 12 anni fa
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. 12 anni fa
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 12 anni fa
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 anni fa
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 anni fa
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code 13 anni fa
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug 13 anni fa