2577 コミット (42813316b8778ac3fe08c85a8782e876da3a65ea)
 

作成者 SHA1 メッセージ 日付
  Sam Hocevar 42813316b8 build: improve emscripten build. 9年前
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. 9年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9年前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9年前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 9年前
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9年前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9年前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 9年前
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. 9年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9年前
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 9年前
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 9年前
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 9年前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9年前
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. 9年前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9年前
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 9年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 9年前
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. 9年前
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 9年前
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 9年前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 9年前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9年前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9年前
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 9年前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9年前
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9年前
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 9年前
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 9年前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9年前
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 9年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9年前
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9年前
  Benjamin ‘Touky’ Huet a8642c05c2 small buildfix in lolunit 9年前
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9年前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9年前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9年前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9年前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9年前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9年前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9年前