3 Ревизии (428178bc390074c537f737bc22c0b2232875acf2)

Автор SHA1 Съобщение Дата
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 11 години
  Lolbot 3661a929e6 fixed 4 files out of 2376: преди 11 години
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. преди 11 години
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. преди 11 години
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. преди 12 години
  Lolbot 7e4da3d634 fixed 27 files out of 2315: преди 12 години
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. преди 12 години
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. преди 12 години
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. преди 12 години
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. преди 12 години
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. преди 12 години
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. преди 12 години
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak преди 12 години
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol преди 12 години
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. преди 12 години
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). преди 12 години
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. преди 12 години
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. преди 12 години
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they преди 12 години
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. преди 12 години
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. преди 12 години
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. преди 12 години
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. преди 12 години