Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
пре 10 година
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
пре 10 година
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
пре 10 година
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
пре 10 година
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
пре 10 година
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
пре 10 година
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
пре 10 година
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
пре 10 година
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
пре 11 година
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
пре 11 година
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
пре 11 година
Benjamin ‘Touky’ Huet
d4d0225170
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 11 година
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
пре 11 година
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
пре 11 година
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
пре 11 година
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
пре 11 година
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
пре 11 година
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
пре 11 година
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
пре 11 година
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
пре 11 година
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
пре 11 година
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
пре 11 година
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
пре 11 година
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
пре 11 година
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
пре 11 година
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
пре 11 година
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
пре 11 година
Benjamin ‘Touky’ Huet
4c31c7b884
Build fix
пре 12 година
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
пре 12 година
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
пре 12 година
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
пре 12 година
Sam Hocevar
232fa4126d
gpu: rename uniforms here and there for consistency.
пре 12 година
Lolbot
47b9f0abb0
fixed 69 files out of 2739:
- removed 10 CR characters
- removed 39 trailing whitespaces
- replaced 243 tabs with spaces
- fixed 60 svn:eol-style properties
пре 12 година
Benjamin ‘Touky’ Huet
87aa2dc3e9
shiny*.lolfx : light reflect FIX
пре 12 година
Benjamin ‘Touky’ Huet
066f131852
Light : Added Type SfEnum.
Shiny*.lolfx : fixed Directional light calculation.
MV : Tweak for future camera behaviour encapsulation.
пре 12 година
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
пре 12 година
Benjamin ‘Touky’ Huet
c411be843c
Added Flat debugrendermode
Wireframe is back for normal OGL users
MV : Added timed command execution for future "demo mode"
пре 12 година
Benjamin ‘Touky’ Huet
accce03e6f
small tweaks in EZMesh shader compatibilities
пре 12 година
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
пре 12 година
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
пре 12 година
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
пре 12 година
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
пре 12 година
Benjamin ‘Touky’ Huet
4f66b4d1f5
EZMesh : Default uniform test, cause emscripten failed AGAIN.
пре 12 година
Benjamin ‘Touky’ Huet
b5bfa29caf
Several build fix
пре 12 година
Sam Hocevar
ed9c9ea274
easymesh: fix vertex lerp function prototypes.
пре 12 година
Benjamin ‘Touky’ Huet
46f0c2d7f0
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
пре 12 година
Benjamin ‘Touky’ Huet
19f1af51be
EZM MV : Small beautification
пре 12 година
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
пре 12 година
Benjamin ‘Touky’ Huet
6e996f41aa
EZMesh : Added SCVert command
пре 12 година
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
пре 12 година