3 Commits (44dec8612e90ae3a89257155d8933be565e7d32b)

Author SHA1 Message Date
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 years ago
  Sam Hocevar 3364a1ab0c tutorial: randomise colours. 11 years ago
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 years ago
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 years ago
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 years ago
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 years ago
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 years ago
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 years ago
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 years ago