Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9 lat temu
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 lat temu
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 lat temu
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 lat temu
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 lat temu
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 lat temu
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 lat temu
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 lat temu
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 lat temu
Benjamin ‘Touky’ Huet
72366b856a
btPhystest fixup
11 lat temu
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
11 lat temu
Benjamin ‘Touky’ Huet
f259e85316
btPhysTest : Tweaked the cat sheet.
11 lat temu
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 lat temu
Sam Hocevar
9cfe1bffd6
easymesh: print full mesh source when compilation fails.
11 lat temu
Sam Hocevar
9819425ba0
math: replace RandF() with a more generic rand() template function
that lets us draw integer random values too.
11 lat temu
Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
11 lat temu
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 lat temu
Benjamin ‘Touky’ Huet
96972cdc4d
easymesh : Bitfield big Fuckup. Never code drunk.
11 lat temu
Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
11 lat temu
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 lat temu
Benjamin ‘Touky’ Huet
ea517c2926
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
12 lat temu
Sam Hocevar
7ebb577fe8
test: fix mesh settings in the physics demo.
12 lat temu
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
12 lat temu
Benjamin ‘Touky’ Huet
7e4252a38f
CIS:CSI
12 lat temu
Benjamin ‘Touky’ Huet
c0d15f170a
12 lat temu
Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
12 lat temu
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 lat temu
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 lat temu
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 lat temu
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 lat temu
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 lat temu
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 lat temu
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 lat temu
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 lat temu
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 lat temu
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 lat temu
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 lat temu
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 lat temu
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 lat temu
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 lat temu
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 lat temu
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 lat temu
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 lat temu
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 lat temu
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 lat temu
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 lat temu
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 lat temu
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 lat temu
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 lat temu