14 次代码提交 (48c7070243882d9480f862d8e53a7dc89e2cb312)

作者 SHA1 备注 提交日期
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 年前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 年前
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 年前
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 年前
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 年前
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 年前
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and 12 年前
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 年前
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 年前
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 年前
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 年前
  Sam Hocevar c3423cd765 test: clean up tutorial #2. 13 年前
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13 年前