315 Commit (493109e3ed31ebb8fab0969fe571be0d4cea8b97)
 

Autore SHA1 Messaggio Data
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 anni fa
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 anni fa
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 anni fa
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 anni fa
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 anni fa
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 anni fa
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 anni fa
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 anni fa
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 anni fa
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 anni fa
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 anni fa
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 anni fa
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 anni fa
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 anni fa
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 anni fa
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 anni fa
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 anni fa
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 anni fa
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 anni fa
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 anni fa
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 anni fa
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 anni fa
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 anni fa
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 anni fa
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 anni fa
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 anni fa
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 anni fa
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 anni fa
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 anni fa
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 anni fa
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 anni fa
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 anni fa
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 anni fa
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 anni fa
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 anni fa
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 anni fa
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 anni fa
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 anni fa
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 anni fa
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 anni fa
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 anni fa
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 anni fa
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 anni fa
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 anni fa
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 13 anni fa
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 anni fa
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 anni fa
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 anni fa
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 anni fa