714 Commits (49552f2ddeab91d5dd34aa61b00e09830e8e6e44)
 

Author SHA1 Message Date
  Sam Hocevar c8d5630e4e math: finally get the GLSL-like swizzling to work. 13 years ago
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 years ago
  Sam Hocevar bed5dea0c0 math: implement ulp() for reals, which returns the smallest real y > 0 such 13 years ago
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 years ago
  Sam Hocevar a949a2cd08 math: fix an infinite loop in the real number print function. 13 years ago
  Sam Hocevar dfdff977c1 math: significant performance improvements in the Remez solver. 13 years ago
  Sam Hocevar c4bad581a2 math: write a faster factorial method for use in exp() and sin(). These 13 years ago
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 years ago
  Sam Hocevar 9f9566bdb6 lolremez: distribute Visual Studio files with LolRemez. 13 years ago
  Sam Hocevar 52e44ef8be core: fix a few implicit 64-to-32-bit casts in the real methods. 13 years ago
  Sam Hocevar 366644d43c real: get rid of <<= and >>= operators; we can use ldexp() instead. As a 13 years ago
  Sam Hocevar 578b35c806 real: fix a rounding bug in real number printing. 13 years ago
  Sam Hocevar 8ec896f23f build: remove #if directives from remez.cpp when distributing LolRemez. 13 years ago
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 years ago
  Sam Hocevar 2beb5d7b8c core: placement new requires #include <new>, fixing that and a few other 13 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 years ago
  Sam Hocevar f56c72c53d core: fix the sign of a negative real number raised to an even power, and 13 years ago
  Sam Hocevar 992c198a66 core: allow to build a real number using a string literal. 13 years ago
  Sam Hocevar 5d01ca923a core: fix compilation warnings in one of the float-to-half LUTs. 13 years ago
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 years ago
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13 years ago
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 years ago
  Sam Hocevar 2d3ee50da3 test: do not test for strict doubles equality in quaternion unit test. 13 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 years ago
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 years ago
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 years ago
  Sam Hocevar 6ebc4c88a7 build: do not use --host=none with NaCl; we can be more specific, eg. with 13 years ago
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. 13 years ago
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. 13 years ago
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. 13 years ago
  Sam Hocevar c2a8082c09 core: make the Queue object work with several producers, and get rid of 13 years ago
  Sam Hocevar 3a4e4709ba core: replace the Condition class with a nicer Queue object that is 13 years ago
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new 13 years ago
  Sam Hocevar 72a4ad8480 win32: implement threads and mutexes. 13 years ago
  Sam Hocevar 00dd1bd1da build: add missing files to the distribution. 13 years ago
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13 years ago
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. 13 years ago
  Sam Hocevar 5adaccac91 test: make namespace usage less intrusive in math examples. 13 years ago
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming 13 years ago
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will 13 years ago
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. 13 years ago
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 years ago
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. 13 years ago
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated 13 years ago
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 years ago
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 years ago
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 years ago