6 Révisions (4a938d239b086b5aca3db814564f8704b5265780)

Auteur SHA1 Message Date
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 12 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 12 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 12 ans
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. il y a 12 ans
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. il y a 12 ans
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. il y a 12 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 12 ans
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. il y a 12 ans
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. il y a 12 ans
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. il y a 12 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 12 ans
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly il y a 12 ans
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader il y a 12 ans
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. il y a 12 ans
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. il y a 12 ans
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a il y a 12 ans
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... il y a 12 ans
  Sam Hocevar 03250fa321 test: remove a useless cast. il y a 12 ans
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. il y a 12 ans
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. il y a 13 ans
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. il y a 13 ans
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and il y a 13 ans
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. il y a 13 ans
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. il y a 13 ans
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new il y a 13 ans
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. il y a 13 ans
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming il y a 13 ans
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will il y a 13 ans
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. il y a 13 ans
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. il y a 13 ans
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. il y a 13 ans
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot il y a 13 ans
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. il y a 13 ans
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. il y a 13 ans
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. il y a 13 ans
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. il y a 13 ans
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. il y a 13 ans
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each il y a 13 ans
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. il y a 13 ans
  Sam Hocevar ebefc041b5 tutorial: replace log() calls with fast approximations. il y a 13 ans
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. il y a 13 ans
  Sam Hocevar 57a2833985 tutorial: try to send data to the GPU that matches the internal format. il y a 13 ans
  Sam Hocevar 20f67433ef tutorial: use a palette for the rendering; it gives us free dithering and il y a 13 ans
  Sam Hocevar e5dcf4dd2a tutorial: try to reduce the blur effect; now it's pixelated... il y a 13 ans
  Sam Hocevar 862e05f716 tutorial: clamp zoom values in the Mandelbrot viewer. il y a 13 ans