12 Commits (4be9ea2a4ed75d9871b1bc54b90f1caab0f27952)

Autor SHA1 Nachricht Datum
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 10 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 10 Jahren
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. vor 11 Jahren
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 12 Jahren
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. vor 13 Jahren
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. vor 13 Jahren