Sam Hocevar
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e5faf45929
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build: some PS4 compilation fixes.
|
10年前 |
Sam Hocevar
|
7934df34ef
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build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
|
10年前 |
Sam Hocevar
|
7d8e75b029
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build: fix SDL2 library names.
|
10年前 |
Sam Hocevar
|
7d4a58021f
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build: use SDL2 on Windows.
|
10年前 |
Sam Hocevar
|
d37d124849
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sdl: SDL2 video and audio support (no input yet).
|
10年前 |
Sam Hocevar
|
5b8afad60a
|
build: minor tweaks for emscripten builds.
|
11年前 |
Sam Hocevar
|
f852e8d7e1
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build: a lot more emscripten build fixes.
|
11年前 |
Sam Hocevar
|
94acb0f519
|
build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.
|
11年前 |
Sam Hocevar
|
1b07850346
|
build: a few iOS build fixes; nowhere near ready though.
|
11年前 |
Sam Hocevar
|
1ff5c99da0
|
build: do not assume the OS X compiler understands -ObjC++.
|
11年前 |
Sam Hocevar
|
1d0eab0203
|
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
|
11年前 |
Sam Hocevar
|
face8cf61c
|
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
|
12年前 |
Sam Hocevar
|
32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
|
12年前 |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
12年前 |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12年前 |
Sam Hocevar
|
bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12年前 |