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miroir de https://github.com/lolengine/lol
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2318 Révisions
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Aborescence: 4e00d08dfb
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Graphique des révisions

9 Révisions (4e00d08dfbc0110a7f3a7a533fb5764cdcbbe12e)

Auteur SHA1 Message Date
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 11 ans
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 11 ans
  Sam Hocevar 8e732627d2 lolremez: add missing matrix.h implementation. il y a 12 ans
  Sam Hocevar d0ebacf545 lolremez: simplify the solver class. il y a 12 ans
  Sam Hocevar 90706c8d44 lolremez: move some LolRemez matrix functions out of the engine. il y a 12 ans
  Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. il y a 12 ans
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