90 Commit (4e0a9c93db7ba686c68f52199b7ec96b4d81954f)

Autore SHA1 Messaggio Data
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 anni fa
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 12 anni fa
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 anni fa
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. 12 anni fa
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 anni fa
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 13 anni fa
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 13 anni fa
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 13 anni fa
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 13 anni fa
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 13 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 anni fa
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 13 anni fa
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 anni fa
  Sam Hocevar 36c36525a2 gpu: fix GLSL ES syntax errors in various shaders. 13 anni fa
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 anni fa
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 anni fa
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 13 anni fa
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 13 anni fa
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: 13 anni fa
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. 13 anni fa
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 13 anni fa
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 13 anni fa
  Lolbot 6798a11807 fixed 4 files out of 2475: 13 anni fa
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. 13 anni fa
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 13 anni fa
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 13 anni fa
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. 13 anni fa
  Lolbot 55cd411cbb fixed 3 files out of 2475: 13 anni fa
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 anni fa
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 anni fa
  Lolbot 9cb79bb21e fixed 3 files out of 2468: 13 anni fa
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 13 anni fa
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 13 anni fa
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 13 anni fa
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 13 anni fa
  Lolbot 3661a929e6 fixed 4 files out of 2376: 13 anni fa
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 anni fa
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 anni fa
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 13 anni fa
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 13 anni fa
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 13 anni fa
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 anni fa
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 13 anni fa
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 13 anni fa
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. 13 anni fa
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 13 anni fa
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. 13 anni fa
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 anni fa
  jeunathe 08e81c93d1 coding style my ass 13 anni fa
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 13 anni fa