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espelhamento de https://github.com/lolengine/lol
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Tag: 4e313aa810
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2 Commits (4e313aa8105aa0a171c55f045fa6b533a54c8679)

Autor SHA1 Mensagem Data
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 anos atrás
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 anos atrás
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 anos atrás
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 anos atrás
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 12 anos atrás
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 anos atrás
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 anos atrás
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 13 anos atrás
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 anos atrás
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