8 Ревизии (52cd11358eaa260101e92290a7e774f826668c36)

Автор SHA1 Съобщение Дата
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. преди 10 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 10 години
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. преди 10 години
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current преди 10 години
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. преди 10 години
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. преди 10 години
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 11 години
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. преди 11 години
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. преди 11 години
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. преди 11 години
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext преди 11 години
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. преди 11 години
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. преди 11 години
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. преди 11 години
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. преди 11 години
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. преди 12 години
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of преди 12 години
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; преди 12 години
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. преди 12 години
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement преди 12 години
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. преди 12 години
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. преди 12 години
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a преди 12 години
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all преди 12 години
  Sam Hocevar bd076c2deb tutorial: minor tweaks. преди 12 години
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. преди 12 години
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port преди 12 години
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it преди 12 години
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they преди 12 години
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. преди 12 години
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and преди 12 години
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the преди 12 години
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. преди 12 години
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. преди 12 години
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, преди 12 години
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. преди 12 години
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. преди 12 години
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration преди 12 години
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. преди 12 години
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. преди 12 години
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. преди 12 години
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. преди 12 години
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly преди 12 години
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I преди 12 години
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. преди 12 години
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and преди 12 години
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now преди 12 години
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. преди 12 години
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now преди 12 години