Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 jaren geleden |
Sam Hocevar
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80e0d4c1c0
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math: replace Interp with TimeInterp. We'll see how useful it gets.
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11 jaren geleden |
Sam Hocevar
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6c8186389f
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math: Interp class for frame-independent interpolation.
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 jaren geleden |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
Sam Hocevar
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4a6d092a74
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mesh: start working on mesh and submesh stuff.
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12 jaren geleden |
Sam Hocevar
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e1070c3b3c
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debug: do not use std::abort() on the PS3.
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12 jaren geleden |
Sam Hocevar
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8da2f504a8
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debug: use std::abort() instead of a custom idiocy.
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12 jaren geleden |
Sam Hocevar
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4e4d5a8e06
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build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
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12 jaren geleden |
Sam Hocevar
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48c7070243
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gpu: replace exit(0) in D3D error checks with lol::Abort().
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12 jaren geleden |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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13 jaren geleden |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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13 jaren geleden |
Sam Hocevar
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07ebcb6e29
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Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
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13 jaren geleden |
Sam Hocevar
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640735731a
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Add preliminary support for sound samples. Implement click.
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14 jaren geleden |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 jaren geleden |
Sam Hocevar
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50e4f67254
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Get the timer to talk milliseconds instead of seconds.
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14 jaren geleden |
Sam Hocevar
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0d78ca44ca
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Implement Timer::PollSeconds(), if necessary.
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14 jaren geleden |
Sam Hocevar
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8bfb98c160
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Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
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14 jaren geleden |