Sam Hocevar
5402346b16
core: move the Log and Timer classes to the sys/ subdirectory, use
the String class instead of the stack for logging, and get rid of
the old and useless BitField class.
hace 12 años
Sam Hocevar
c65b715e3a
core: implement String::Printf() for va_list arguments.
hace 12 años
Sam Hocevar
e80e922f0a
build: fix "make dist" and remove empty "src/thread" directory.
hace 12 años
Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
hace 12 años
Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
hace 12 años
Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
hace 12 años
Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
hace 12 años
Sam Hocevar
a2b1a60689
core: fix PS3 compilation.
hace 12 años
Sam Hocevar
dc58e55626
build: do not try to fix formatting in people/benlitz/*.
hace 12 años
Sam Hocevar
75b677cade
core: add missing <cstring> include in our string.h.
hace 12 años
Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
hace 12 años
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
hace 12 años
Sam Hocevar
6ce17605a7
string: implement String::Last() and a constructor for fixed-length strings.
hace 12 años
Sam Hocevar
145ad9e806
build: fix a ClInclude that should have been ClCompile.
hace 12 años
Sam Hocevar
1a54a81167
sys: move thread.h to the sys/ directory.
hace 12 años
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
hace 12 años
Sam Hocevar
8dd6d33a6d
base: implement String::Resize().
hace 12 años
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
hace 12 años
Benjamin ‘Touky’ Huet
ad275175b8
Tweak to prevent tri_to_process.Last().m1 emptying.
hace 12 años
Sam Hocevar
3973f80a9d
base: fix a nasty double free issue in Array::Remove().
hace 12 años
Benjamin ‘Touky’ Huet
1038fa7fbe
Small MeshCsg return FIX
hace 12 años
Benjamin ‘Touky’ Huet
6db0694db4
Revert shiny.lolfx to previous, monogolo-commit.
hace 12 años
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
hace 12 años
Benjamin ‘Touky’ Huet
3d56a23a55
Added geometry basic functions.
TODO : second pass on coding-style, and some tweak & usage modification.
hace 12 años
Sam Hocevar
f44e3e323b
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
hace 12 años
Benlitz
4146c9524e
Benlitz first test project setup
hace 12 años
Sam Hocevar
d3032e3e67
color: slightly better HSVToRGB routine.
hace 12 años
Sam Hocevar
47cf667a93
color: write the RGB to HSL routine and its associated unit tests.
hace 12 años
Sam Hocevar
5715742774
color: optimise RGB to HSV conversion routine using my latest findings,
and add a simple unit test function.
hace 12 años
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
hace 12 años
Sam Hocevar
d9bdb33bc0
color: a reasonably fast RGB to HSV conversion with only three tests.
hace 12 años
Sam Hocevar
71e7146b26
build: minor .gitignore tweak.
hace 12 años
Sam Hocevar
080d9720de
vslol: fix an infinite recursion triggered by IntelliSense.
hace 12 años
Sam Hocevar
98921eb840
vslol: fix a problem preventing LolFx files from being saved.
hace 12 años
jeunathe
08e81c93d1
coding style my ass
hace 12 años
jeunathe
504f9a4ca2
Update EasyMesh.Convert() method.
Now takes an optional shader
hace 12 años
Sam Hocevar
99b0874652
color: simplify CIEDE2000 distance code.
hace 12 años
Sam Hocevar
b12c16448a
color: fix a mistake in the CIEDE2000 color-difference formula.
hace 12 años
Sam Hocevar
a5ba03b405
color: unit test data for the CIEDE2000 color-difference formula.
hace 12 años
Sam Hocevar
eae9dae863
color: fix typo in float table.
hace 12 años
Sam Hocevar
d8577e0ec7
color: move the CIEDE2000 distance code into the C++ file and
reorganise the CIE-1931 and CIE-1964 tables.
hace 12 años
Sam Hocevar
4e678e2cd0
color: linear interpolation for the wavelength to colour function.
hace 12 años
Sam Hocevar
44f324a354
color: add conversion from CIE-xyY to CIE-XYZ and start working on
a wavelength to saturated xyY function based on the standard observer
data.
hace 12 años
Sam Hocevar
46cc299f5e
base: fix more memory corruptions in the Array class.
hace 12 años
Sam Hocevar
5366a6b606
tutorial: display fewer points in the curve tutorial.
hace 12 años
Sam Hocevar
02bea89c0e
color: ensure XYZ values use the [0 100] scale and add an optional
white value in case we want to convert XYZ to L*a*b* with something
else than D65.
hace 12 años
Sam Hocevar
1b9b5be4b7
color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed up,
add XYZ to xyY conversion (which gives us a pretty accurate xy graph of
the sRGB gamut), and normalise XYZ using a D65 white point.
hace 12 años
Sam Hocevar
1fe4a5796e
math: mark unused arguments as used in fract().
hace 12 años
Sam Hocevar
1787ddbf19
color: implement HSV to RGB transformation and a CIEDE2000 distance
function for CIE L*a*b* values.
hace 12 años
Sam Hocevar
e00d987083
math: implement fract() for vectors and scalar types.
hace 12 años