57 Ревизии (5ac765db57265cd174cbf7da950afc6034d5cdae)

Автор SHA1 Съобщение Дата
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks преди 11 години
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, преди 11 години
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. преди 11 години
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. преди 11 години
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph преди 11 години
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. преди 11 години
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) преди 11 години
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. преди 12 години
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup преди 12 години
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode преди 12 години
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities преди 12 години
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. преди 12 години
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. преди 12 години
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option преди 12 години
  Benjamin ‘Touky’ Huet 6b2044349c EZMesh : Added CommandStack & subsequent Loop command. преди 12 години
  Benjamin ‘Touky’ Huet 2b4dc175ee Vector classes : added one (for consistency) преди 12 години
  Benjamin ‘Touky’ Huet f5de1279b7 EZMesh DefaultShader Setup string tweak (for emscripten) преди 12 години
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. преди 12 години
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. преди 12 години
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK преди 12 години
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 12 години
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. преди 13 години
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. преди 13 години
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. преди 13 години
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. преди 13 години
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. преди 13 години
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix преди 13 години
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. преди 13 години
  Benjamin ‘Touky’ Huet 930dcfd109 tactics : first commit. Arena, characters, state machine and all the funny stuff. преди 13 години
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. преди 13 години
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. преди 13 години
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. преди 13 години
  Benjamin ‘Touky’ Huet a05aec2a0f easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa. преди 13 години
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. преди 13 години
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. преди 13 години
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! преди 13 години
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. преди 13 години
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. преди 13 години
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. преди 13 години
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. преди 13 години
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. преди 13 години
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. преди 13 години
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. преди 13 години
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. преди 13 години
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. преди 13 години
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. преди 13 години
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. преди 13 години
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. преди 13 години
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. преди 13 години
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. преди 13 години