99 Commits (5af789cc829bd6fc8f6d7a4711ca5a5622745584)

Autor SHA1 Nachricht Datum
  Benlitz 8a657ea287 input: Removed previous input system vor 11 Jahren
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) vor 11 Jahren
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. vor 11 Jahren
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. vor 11 Jahren
  Sam Hocevar f2560ff5b8 build: work around a bug in the NaCl SDK C++ headers. vor 12 Jahren
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. vor 12 Jahren
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. vor 12 Jahren
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns vor 12 Jahren
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. vor 12 Jahren
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. vor 12 Jahren
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. vor 12 Jahren
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. vor 12 Jahren
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. vor 12 Jahren
  Sam Hocevar 39cd7a1fd0 build: revert the weak symbol work; it confuses Visual Studio too much. vor 12 Jahren
  Sam Hocevar d3af7653c0 build: provide weak symbols for lol_sdl_main on Visual Studio. vor 12 Jahren
  Sam Hocevar 96256f45ce build: use our own main() wrapper in addition to SDL's, and only vor 12 Jahren
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. vor 12 Jahren
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use vor 12 Jahren
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. vor 12 Jahren
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. vor 12 Jahren
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. vor 12 Jahren
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. vor 12 Jahren
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. vor 12 Jahren
  Sam Hocevar f2b71d368e core: new String class. vor 12 Jahren
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. vor 12 Jahren
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. vor 12 Jahren
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are vor 12 Jahren
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. vor 12 Jahren
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough vor 12 Jahren
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static vor 12 Jahren
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper vor 12 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. vor 12 Jahren
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. vor 12 Jahren
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from vor 12 Jahren
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. vor 13 Jahren
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. vor 13 Jahren
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer vor 13 Jahren
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. vor 13 Jahren
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. vor 13 Jahren
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). vor 13 Jahren