115 Комити (5d0eec893ea135517af381368bfaec7fa48afd74)

Аутор SHA1 Порука Датум
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 10 година
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. пре 10 година
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support пре 10 година
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
  Sam Hocevar a07844682e build: remove dead PS3 code. пре 11 година
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. пре 11 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 11 година
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. пре 11 година
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. пре 11 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 11 година
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. пре 12 година
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode пре 12 година
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. пре 12 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 12 година
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation пре 12 година
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. пре 12 година
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. пре 12 година
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. пре 12 година
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. пре 12 година
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext пре 12 година
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. пре 12 година
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states пре 12 година
  Benjamin ‘Touky’ Huet c40aad64ed CIS PS3 small fix пре 12 година
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() пре 12 година
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. пре 13 година
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. пре 13 година
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. пре 13 година
  Sam Hocevar 3662281116 gpu: avoid using glIsEnabled() if we can cache the data. пре 13 година
  Sam Hocevar 9b61e11eed gpu: disable glPolygonMode calls on OpenGL ES. пре 13 година
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. пре 13 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 13 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 13 година
  Sam Hocevar 5f66d6a751 build: fix PS3 and Linux compilation issues. пре 13 година
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. пре 13 година
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all пре 13 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 13 година
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the пре 13 година
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. пре 13 година
  Sam Hocevar dc94fce5ed gpu: activate alpha blending on the Direct3D backend. пре 13 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 13 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 13 година
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 13 година
  Sam Hocevar a3f410d697 video: allow to set the default clear color. пре 13 година
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now пре 13 година
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now пре 13 година
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. пре 13 година
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. пре 13 година
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from пре 14 година
  Sam Hocevar 8a239b4df7 gl: fix long-standing bug where clear color didn't properly set пре 14 година
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. пре 14 година