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lolengine
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lol
mirror of https://github.com/lolengine/lol
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2 Commits (5d9488182fb24e37ff7f00bcb4bd54ee478b4d94)

Author SHA1 Message Date
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 years ago
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
13 years ago
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 years ago
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 years ago
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