2 Commits (5e0754467e404e0dc7fe2fdb6febb20ebcbc1dbf)

Author SHA1 Message Date
  Sam Hocevar 80e0d4c1c0 math: replace Interp with TimeInterp. We'll see how useful it gets. 11 years ago
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 years ago
  Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 12 years ago
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. 12 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago