7 Commits (5ea13fc857d12b1ec89f78135846b2e43e1777d0)

Auteur SHA1 Bericht Datum
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 jaren geleden
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 jaren geleden
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 jaren geleden
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 jaren geleden
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Sam Hocevar 8f9aee4ee5 tutorial: small sprite tutorial. 11 jaren geleden