16 次程式碼提交 (5f953f40ad8e92803fcd4ea0fac0b66251fc0df9)

作者 SHA1 備註 提交日期
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 10 年之前
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 10 年之前
  Sam Hocevar b0b5bcc6fa math: tweak simplex noise scale according to dimension. 10 年之前
  Sam Hocevar 0af8c1fd6f math: shitloads of tweaks, optimisations, fixes and comments to the 10 年之前
  Sam Hocevar 45da3662d4 test: add 7-dimensional simplex noise test. 10 年之前
  Sam Hocevar 5065a2653c simplex: replace the N-dimensional gradient array with a simple seed. 10 年之前
  Sam Hocevar 4c95301d31 simplex: use scaling values that match Stefan Gustavson’s paper. 10 年之前
  Sam Hocevar 7ff3456239 simplex: optimisation; reduce the number of matrix multiplications. 10 年之前
  Sam Hocevar a4cbf3fcb2 test: fix vertex positions to match our simplex implementation. 10 年之前
  Sam Hocevar 88603c1ecf test: add simplex noise test program. 10 年之前
  Sam Hocevar d040954588 test: blue noise kernel generator. 10 年之前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 年之前
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 10 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 年之前