63 コミット (5ff96967a06cdea54600d7ebac1c9cd038540884)

作成者 SHA1 メッセージ 日付
  Sam Hocevar b69717197e ps3: disable -Wsign-compare on the PS3, because it's really too verbose with 12年前
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. 12年前
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 12年前
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12年前
  Sam Hocevar b79b651cd7 mrpigeon: create source tree for MrPigeon. 12年前
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including 12年前
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13年前
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13年前
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13年前
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13年前
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13年前
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13年前
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13年前
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13年前
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. 13年前
  Sam Hocevar ff45d2ac98 test: add a 10-line example program that computes Pi to the 150th digit. 13年前
  Sam Hocevar fbdec834dd image: add a GDI+ loader. 13年前
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13年前
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back 13年前
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13年前
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13年前
  Sam Hocevar 7a3709ab53 build: move SDL_image and SDL_mixer binaries to an i686-only directory. 13年前
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. 13年前
  Sam Hocevar 69648f381f build: add LolUnit to the build rules. 13年前
  Sam Hocevar 8341fd4fef build: disable RTTI, we don’t need it and won’t use it. 13年前
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. 13年前
  Sam Hocevar bcc14949ad build: check for <fastmath.h> and build using -O3 -ffastmath. 13年前
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. 13年前
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. 13年前
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13年前
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. 13年前
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. 13年前
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. 13年前
  Sam Hocevar 666efd14ee gl: use Glew if available. 13年前
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK 13年前
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. 13年前
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. 13年前
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13年前
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13年前
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13年前
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13年前
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13年前
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13年前
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 14年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14年前
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14年前
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14年前
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 14年前
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 14年前