11 コミット (660962e894f38c4e4c6e728ce20a5eccb1fd5256)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13年前
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13年前
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13年前
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13年前
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13年前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13年前
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13年前
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. 14年前
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14年前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14年前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14年前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14年前
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14年前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14年前
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14年前
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14年前
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14年前
  Sam Hocevar fa427a3fd9 Win32 solution. 14年前