Sam Hocevar
|
16a620d537
|
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 years ago |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 years ago |
jeunathe
|
4b041ec074
|
moved endif (toukinade)
|
12 years ago |
Sam Hocevar
|
bf62a18bab
|
camera: deactivate WASD code for camera movement.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
e8d2d8c202
|
So Character Controller works with a lazy camera logic.
|
12 years ago |
Sam Hocevar
|
c51b7c14c9
|
orbital: some improvements to the mesh parser and error reporting.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
a031bad19c
|
Added some convenient functions in camera.
|
12 years ago |
Sam Hocevar
|
440e86eb68
|
orbital: use both thumb sticks to pilot ships.
|
12 years ago |
Sam Hocevar
|
2723dabfac
|
orbital: play with the camera.
|
12 years ago |
Sam Hocevar
|
da6062de06
|
core: add methods to set the camera's view matrix.
|
12 years ago |
Sam Hocevar
|
4934e9dbee
|
orbital: move ship with arrows.
|
12 years ago |
Sam Hocevar
|
45bab95127
|
input: do not let the joystick override the keyboard.
|
12 years ago |
Sam Hocevar
|
58b3c20b86
|
input: add core joystick support and bind the SDL input to that.
|
12 years ago |
Sam Hocevar
|
8f7d28c169
|
orbital: play with the tanks.
|
12 years ago |
Sam Hocevar
|
bfada5d920
|
core: move some of the camera view logic from the Video class to the
Scene and Camera classes.
|
12 years ago |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
12 years ago |
Sam Hocevar
|
08fc460668
|
core: move the Camera class from Orbital to the engine core.
|
12 years ago |