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lolengine
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lol
镜像来自 https://github.com/lolengine/lol
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2516 Commit
5 分支
279 MiB
目錄樹: 6c3dd67bc0
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

1 次程式碼提交 (6c3dd67bc01e923acc313bd62ac9fb19a7d5be29)

作者 SHA1 備註 提交日期
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年之前
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 年之前
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 12 年之前
  Sam Hocevar 5721afb967 nacl: compilation fix. 12 年之前
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 12 年之前
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 年之前
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