Home Help
Sign In
lolengine
/
lol
mirror of https://github.com/lolengine/lol
1
0
Fork 0
Code Issues 0 Releases 0 Wiki Activity
2865 Commits
5 Branches
1.4 GiB
Tree: 6dd7a0cb39
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from '6dd7a0cb39'
${ noResults }
Commit Graph

3 Commits (6dd7a0cb393ab516efad5557197cba5cb78c0571)

Author SHA1 Message Date
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 years ago
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 years ago
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 11 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 years ago
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 years ago
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Page: 138ms Template: 5ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3