6 Commits (6ef55ca61ff7be13955d178bb65a5b52e2b22c0d)

Author SHA1 Message Date
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 14 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 14 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 14 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 years ago
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 14 years ago
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 14 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 14 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 14 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 14 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 14 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 14 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 14 years ago
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 15 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 15 years ago
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 15 years ago
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 15 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 15 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 years ago