11 Révisions (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

Auteur SHA1 Message Date
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 7 ans
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). il y a 7 ans
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL il y a 8 ans
  Sam Hocevar 1105a075ce Rename lol::Timer to lol::timer. Because. il y a 8 ans
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. il y a 8 ans
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 il y a 9 ans
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render il y a 9 ans
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. il y a 9 ans
  Sam Hocevar 581ecea541 engine: fix scene rendering. il y a 9 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 11 ans
  Sam Hocevar 6ffaca4bbd engine: move some files around. il y a 11 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 11 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 11 ans
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. il y a 11 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 11 ans
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks il y a 11 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 11 ans
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash il y a 11 ans
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support il y a 11 ans
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) il y a 11 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 11 ans
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. il y a 11 ans
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 11 ans
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug il y a 12 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 12 ans
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... il y a 12 ans
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. il y a 12 ans
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. il y a 12 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 12 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 12 ans
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. il y a 12 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. il y a 13 ans
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. il y a 13 ans
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. il y a 13 ans
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function il y a 13 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. il y a 13 ans
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. il y a 13 ans
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 13 ans
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. il y a 13 ans