Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 лет назад
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 лет назад
Sam Hocevar
e8a3d0235b
build: remove deprecated projects in my home directory.
9 лет назад
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
9 лет назад
Sam Hocevar
2443d31a46
math: merge the box2 and box3 type declarations.
We now have a box_t<T,N> template class. Which means we can have
4-dimensional AABBs. Why? Because we can.
9 лет назад
Sam Hocevar
4472d31612
scene: minor fix for compilation warnings.
9 лет назад
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 лет назад
Sam Hocevar
7257bcc1e8
sdl: tiny fix for SDLv1 keyboard input.
9 лет назад
Sam Hocevar
42813316b8
build: improve emscripten build.
9 лет назад
Sam Hocevar
d9f2b07822
scene: fix multiple crashes in release mode and a few warnings.
In release mode our asserts are ignored for performance reasons and all
the code they may be executing is disabled, so no side effects will happen.
We can’t put programming logic in asserts.
9 лет назад
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
9 лет назад
Benjamin ‘Touky’ Huet
49e1588f52
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
9 лет назад
Benjamin ‘Touky’ Huet
51a4b892c7
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
9 лет назад
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9 лет назад
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 лет назад
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 лет назад
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9 лет назад
Sam Hocevar
489b02b077
gpu: fix syntax issue in shader.
The “f” suffix is valid GLSL, but WebGL does not like it so let’s disable it.
9 лет назад
Sam Hocevar
04a5da4652
test: minor unit test refactoring.
9 лет назад
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 лет назад
Sam Hocevar
732ba3802b
scene: fix a pretty verbose compilation warning.
9 лет назад
Sam Hocevar
2017951589
scene: fix a compilation error on 64-bit architectures.
9 лет назад
Sam Hocevar
d6b7882bda
input: temporary workaround for a bug preventing us from binding the “A” key with SDL.
9 лет назад
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 лет назад
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 лет назад
Sam Hocevar
30240e46fa
math: deprecate some mixed-case method names.
9 лет назад
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 лет назад
Benjamin ‘Touky’ Huet
25603464d1
Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning)
9 лет назад
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 лет назад
Sam Hocevar
a6c681d392
text: fix alignment when rendering text with inter-character spacing.
9 лет назад
Sam Hocevar
816e787201
sys: work around a threading-related Visual Studio bug.
When a thread is destroyed during the atexit() callback cleanup, it cannot
be joined and sits there doing nothing if the CRT is Visual Studio 2012 or
2013. Microsoft has stated that they would not be backporting the fix from
Visual Studio 2015. As a workaround we call ExitThread() forcibly after
the thread exits.
9 лет назад
Sam Hocevar
a2b94a9a37
ticker: fix typo in entity.h header.
9 лет назад
Benjamin ‘Touky’ Huet
e9b72ec53a
Added stuff for ticking/drawing main app entity independently from other entities
9 лет назад
Sam Hocevar
591db6b866
text: fix a minor accuracy issue in the text alignment logic.
9 лет назад
Sam Hocevar
1ddc2e83b8
font: make bitmap fonts use linear filtering by default.
9 лет назад
Sam Hocevar
d4e3ad4a4e
text: new features and minor refactoring.
Text objects now support character spacing (as a fraction of the character
width) and text scaling. Also, the alignment enum is now safe.
9 лет назад
Sam Hocevar
bc2684fd40
thread: do not join std::thread instances.
For some reasons std::thread can’t be joined in Visual Studio 2013. Needs
more investigation but right now it’s Ludum Dare and I don’t have time.
9 лет назад
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9 лет назад
Sam Hocevar
6914c4e05e
tileset: disable weird inheritance code.
This sort of pImpl inheritance code code was weird, I got rid of it
and added a new pointer in the TileSet class instead.
9 лет назад
Sam Hocevar
98ad45046f
lua: disable 64-bit integer setters.
Lua only supports the "double" type for now, so storing a 64-bit integer
would lose information unless it's encapsulated in a more complex type.
I prefer to disable these accessors for now.
9 лет назад
Sam Hocevar
d8aa8b3d06
build: add missing #include directive.
9 лет назад
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 лет назад
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 лет назад
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 лет назад
Sam Hocevar
2b4d3318d6
Fix a race condition in the file watcher and a few compilation warnings.
9 лет назад
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 лет назад
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 лет назад
Benjamin ‘Touky’ Huet
a8642c05c2
small buildfix in lolunit
9 лет назад
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
9 лет назад
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 лет назад