Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
il y a 9 ans
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
il y a 9 ans
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
il y a 10 ans
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
il y a 10 ans
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 10 ans
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
il y a 10 ans
Benjamin ‘Touky’ Huet
4cd864545c
assert on non-handled raycast.
il y a 11 ans
Benjamin ‘Touky’ Huet
b38bcfaa57
lolphysics.h : small build fix
il y a 11 ans
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
il y a 11 ans
Jean-Yves Lamoureux
873a294d7a
* Whoops. ça va pardon.
il y a 11 ans
Jean-Yves Lamoureux
d058092983
* Physics
il y a 11 ans
Lolbot
ad2ddbb715
build: convert source files to lowercase.
il y a 11 ans
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
il y a 12 ans
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
il y a 12 ans
Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
il y a 12 ans
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
il y a 12 ans
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
il y a 12 ans
Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
il y a 12 ans
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
il y a 12 ans
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
il y a 12 ans
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
il y a 12 ans
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
il y a 12 ans
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
il y a 12 ans
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
il y a 12 ans
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
il y a 12 ans
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
il y a 12 ans
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
il y a 12 ans
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
il y a 12 ans
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
il y a 12 ans
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
il y a 12 ans
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
il y a 12 ans
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
il y a 12 ans
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
il y a 12 ans
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
il y a 12 ans